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Last Sentinel key art

LIGHTSPEED LA

Last
Sentinel

TOOL DESIGNOPEN WORLDMULTIDISCIPLINARY LEADERSHIP

THE WORK

A road tool built
for Tokyo's complexity.

I led a multidisciplinary team in creating a road-placement tool capable of matching the wild complexity found throughout Tokyo's streets and highways.

The system needed to support dense intersections, layered expressways, ramps, merges, varied elevations, and unconventional connections while giving the team a practical way to build and iterate on the open world.

ROLE
Senior Designer
STUDIO
Lightspeed LA
FOCUS
Road Tool · Open World · Team Leadership
DESIGN LEADERSHIP

One Shared System

Led a team across multiple disciplines, aligning design requirements, technical capabilities, and world-building needs around a shared road-production workflow.

TOOL DESIGN

Complexity at Scale

Helped define a flexible placement system for constructing dense, layered, and interconnected road networks while keeping iteration practical for the development team.

WORLD COMPRESSION

Tokyo's identity.
One playable space.

With a small design team, we compressed the core landmarks and districts of Tokyo—including Tokyo Tower, Shibuya, Shinjuku, Akihabara, Tokyo Station, and much more—into a fully realized, playable space.

Wide aerial reference view of central Tokyo and its major districts and landmarks
CITY REFERENCE

The districts and landmarks that informed the playable world.

REAL-WORLD COMPLEXITY

Tokyo Roads:
A tool to make sense of it all

This reference image illustrates the overlapping highways, irregular junctions, tight urban constraints, and layered connections the road tool was designed to accommodate.

Aerial view of complex layered streets and highways in Tokyo
REFERENCE IMAGE

Tokyo's layered road and highway network.

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