One Shared System
Led a team across multiple disciplines, aligning design requirements, technical capabilities, and world-building needs around a shared road-production workflow.
LIGHTSPEED LA
THE WORK
I led a multidisciplinary team in creating a road-placement tool capable of matching the wild complexity found throughout Tokyo's streets and highways.
The system needed to support dense intersections, layered expressways, ramps, merges, varied elevations, and unconventional connections while giving the team a practical way to build and iterate on the open world.
Led a team across multiple disciplines, aligning design requirements, technical capabilities, and world-building needs around a shared road-production workflow.
Helped define a flexible placement system for constructing dense, layered, and interconnected road networks while keeping iteration practical for the development team.
With a small design team, we compressed the core landmarks and districts of Tokyo—including Tokyo Tower, Shibuya, Shinjuku, Akihabara, Tokyo Station, and much more—into a fully realized, playable space.
The districts and landmarks that informed the playable world.
This reference image illustrates the overlapping highways, irregular junctions, tight urban constraints, and layered connections the road tool was designed to accommodate.

Tokyo's layered road and highway network.
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