← ALL WORKTYLER CASE STUDY · 02
Tony Hawk's Project 8 cover art

NEVERSOFT · 2006

Tony Hawk's
Project 8

LEVEL DESIGNERCAR FACTORYMARKET STREET

THE WORK

Designing spaces built
for lines, flow, and replay.

I designed two levels for Tony Hawk's Project 8: the Car Factory and Market Street. Each space was built to support exploration, readable routes, and the freedom to connect tricks into creative lines.

The gameplay reel below features both locations and shows how their architecture, elevation changes, transitions, and landmarks shape movement through each environment.

ROLE
Level Designer
STUDIO
Neversoft
LEVELS
Car Factory · Market Street
GAMEPLAY SHOWCASE

Two spaces.
One continuous line.

Gameplay captured in the Car Factory and Market Street levels.

FACTORY · GAP SHOWCASE

Interconnected
verticality.

This video showcases all of the gaps in the Factory level and how they connect routes across the map's layered vertical spaces.

MAIN STREET · GAP SHOWCASE

Whimsy
and flow.

All of the gaps in the Main Street level, showcasing how its routes and features connect into continuous lines through the environment.

MAIN STREET GAPSWatch on YouTube ↗
LEVEL 01

Car Factory

An industrial space designed around layered elevation, machinery, and connected skating lines.

LEVEL 02

Market Street

An urban environment that turns streetscape, architecture, and public-space features into opportunities for flow.

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