← ALL WORKTYLER CASE STUDY · 09
Tony Hawk's Proving Ground cover art

NEVERSOFT · 2007

Proving
Ground

LEVEL DESIGNGAME-TYPE DESIGNAIR & SPACE MUSEUM

THE WORK

A landmark level.
A new way to play.

I designed the Air and Space Museum level for Tony Hawk's Proving Ground, turning the exhibits, architecture, and layered interior spaces into connected opportunities for skating and exploration.

I also created Hawkman, a game mode that asks players to collect colored spheres by performing the matching traversal or trick mechanic.

ROLE
Game Type / Level Designer
STUDIO
Neversoft
FOCUS
Air and Space Museum · Hawkman
LEVEL DESIGN

Air & Space Museum

Designed the complete museum level around its monumental exhibits, vertical layers, readable routes, and opportunities to build continuous skating lines.

GAME-TYPE DESIGN

Hawkman

Created a collectible-driven mode in which the color of each sphere communicates the mechanic required to collect it, turning a route through the level into a readable sequence of skating actions.

GOLDGrinding

GREENManual

BLUEWall Run

REDAir Tricks

LEVEL & GAME-TYPE SHOWCASE

The museum
meets Hawkman.

This video begins with an example of the Air and Space Museum level and the Hawkman game type in play.

AIR & SPACE MUSEUM · HAWKMANWatch on YouTube ↗

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