Air & Space Museum
Designed the complete museum level around its monumental exhibits, vertical layers, readable routes, and opportunities to build continuous skating lines.
NEVERSOFT · 2007
THE WORK
I designed the Air and Space Museum level for Tony Hawk's Proving Ground, turning the exhibits, architecture, and layered interior spaces into connected opportunities for skating and exploration.
I also created Hawkman, a game mode that asks players to collect colored spheres by performing the matching traversal or trick mechanic.
Designed the complete museum level around its monumental exhibits, vertical layers, readable routes, and opportunities to build continuous skating lines.
Created a collectible-driven mode in which the color of each sphere communicates the mechanic required to collect it, turning a route through the level into a readable sequence of skating actions.
GOLDGrinding
GREENManual
BLUEWall Run
REDAir Tricks
This video begins with an example of the Air and Space Museum level and the Hawkman game type in play.
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