GAME DESIGNER / WORLD BUILDER

I build worlds
made to move.

I design open worlds, levels, missions, and tools for games played by millions.

01SELECTED WORK

Selected work from more than two decades of shipped games.

Marvel’s Spider-Man Remastered cover art02VIEW CASE STUDY ↗
OPEN WORLDMISSION DESIGN

Marvel’s Spider-Man

Designed the north half of New York City, every Research Station mission, and Landmark Photo Mode.

Marvel’s Spider-Man 2 cover art03VIEW CASE STUDY ↗
WORLD DESIGNPROTOTYPING

Marvel’s Spider-Man 2

Designed Brooklyn and Queens, with mission scripting and rapid gameplay prototypes.

SHIPPED GAMES ARCHIVE

Design contributions across genres, platforms, and generations.

02ABOUT

Two decades of
playable worlds
and new ideas.

I’m Tyler Chiocchio, a game and level designer with credits across open-world action, VR, racing, MMOs, and shooters. My work spans city-scale layouts, missions, traversal challenges, tools, and procedural content.

I’ve shipped games with Insomniac, Trion, NetDevil, Robomodo, Pandemic, Neversoft, and Red Storm—and led designers and cross-disciplinary teams from prototype through ship.

View my résumé
WHAT I DO
  • Open-World Design
  • Level & Mission Design
  • Rapid Prototyping
  • PCG & Blueprint Scripting
  • Design Leadership

HAVE A PROJECT IN MIND?

Let’s make something
players remember.