GAME DESIGNER / WORLD BUILDER

I build worlds
made to move.

I design open worlds, levels, missions, and tools for games played by millions.

01SELECTED WORK

Selected work from more than two decades of shipped games.

Marvel’s Spider-Man Remastered cover art02VIEW CASE STUDY ↗
OPEN WORLDMISSION DESIGN

Marvel’s Spider-Man

Designed the north half of New York City, every Research Station mission, and Landmark Photo Mode.

Marvel’s Spider-Man 2 cover art03VIEW CASE STUDY ↗
WORLD DESIGNPROTOTYPING

Marvel’s Spider-Man 2

Designed Brooklyn and Queens, with mission scripting and rapid gameplay prototypes.

02ABOUT

Two decades of
playable worlds
and new ideas.

I’m Tyler Chiocchio, a game and level designer with credits across open-world action, VR, racing, MMOs, and shooters. My work spans city-scale layouts, missions, traversal challenges, tools, and procedural content.

View my résumé

FROM PIXELS TO PLANTS & CONCRETE

I applied my virtual design experience to the real world and designed a resort in the Philippines. Built first in Unreal, then brought to life with plants and concrete, in collaboration with my wife, we transformed an empty piece of land into a resort from scratch—bringing aesthetic game design into the real world.

Visit SanChio’s Rest House
WHAT I DO
  • Open-World Design
  • Level & Mission Design
  • Rapid Prototyping
  • PCG & Blueprint Scripting
  • Design Leadership

HAVE A PROJECT IN MIND?

Let’s make something
players remember.